The Cursebound Thief

Six of Crows meets Heist Society in this new young adult fantasy series. The world wants a hero. The curse needs a thief. The party of the decade stands between Jerek Holden and saving the people he would do anything to protect. After twelve years, he’s finally found a way to break the curse that ripped all magic from the world and destroyed the peace that took generations to build. All he needs is one, simple artifact. But he can’t steal the heliostone alone. A girl with a soul of fire. A vampire bound by a vow. A werewolf bent on revenge. A knight torn between honor and duty. A hacker to keep them all alive. The fate of magic lies in their hands―if they can survive long enough to pull off the heist of the century.

Meet Megan O’Russell

The Cursebound Thief will be released on September 20th. I am running a special right now allowing readers who preorder to sign up to receive extra swag including character cards, signed book plates, and a map of the primary heist location. Readers can sign up for their swag by following this link: https://bit.ly/3OHvCXB

The Stone Messiah Vol I

If you lived in a world… where your civilisation could be annihilated; every person you held dear murdered, mutilated or sold into slavery; in unremitting danger and unendurable oppression – YOU would need a messiah… Africa 2000 BC An unimaginably cruel and dangerous world, Genocidal war between two civilisations… The ultimate liberation struggle epic. FREE on Amazon on 13th August Circa 2300 BC – seafarers of Sumerian origin settle south of the Rovuma in East Africa, establishing the Uran civilisation, which grows and flourishes for 300 years. Centred on a walled city in Mozambique, a horse centred, hunting, metal working culture develops. Four hundred miles to the north, around 2070 BC, a huge maritime expedition from Egypt reaches Tanzania. They establish a great capital south of the Rufiji river. Seventy years later, these empire builders destroy the Uran capital Avara. A child is found in the ashes. The story begins… At twenty, that child unites the most gifted men of his generation, against those who brought their civilisation to the brink of annihilation. This is the story of the Uran’s astonishing war against the Andracians. Beautifully written, Intense, Cinematic, Visceral. An epic from the Heroic age of Myths. Life, Death and War. Comradeship, Strategy, Leadership. Triumph and Deliverance.

Meet Anonymous IV

The most memorable stories of all, were those myths that have lasted a thousand years, or to the dawn of civilisation – Gilgamesh, the Siege of Troy, Arthurian legend. Concise, fast moving tales with beautifully memorable twists, stories of heroes who like gladiators, defy death many times, but ultimately must pay the price: and for whom death usually provides a kind of absolution for all transgressions. The authors of these greatest of stories often shared the single, universal name – Anonymous.

Aurthera and the Island of Dread

“Look Kid! You’re going to see a lot of death on the island. You’d better get used to it now; otherwise, the jungle will devour you!” Aurthera barely survives when her pod crash lands on a strange planet. The inheritor of a great responsibility, and if she fails all life in the universe will be at risk. Except right now, she doesn’t know that, in fact she can’t remember anything except her name and a promise that she can never break. She discovers other children, and like her they can’t remember anything, except their names The clock is ticking down to find a way off the island but outside the safety of camp is a jungle filled with death traps, alien monsters and worst of all… the Xendacor. Will Aurthera and her friends be able to uncover the secrets of the island and make it out alive or will the behemoth called the Xendacor, get them first? Join Aurthera and the lost children in the first book of the series as they face the island trials and discover the organization who put them there; and fight to survive on a hostile alien planet.

Meet Karim Giblett

By age 25 K.H. Giblett had traveled to 26 countries working as a translator for the UN. He’s worked in war zones in the Middle East, and helped broker deals in Africa, India, and Europe. One day he gave it all up and focused on unravelling the secrets of our past. Not much else is known about Mr Giblett. Some say he discovered something and now works tirelessly translating old stories.

Aurthera and the Kingdom of Torment

“Sure, you probably think I’m evil. But you’re a naïve little girl who knows nothing of the true horrors waiting for us in the cold vacuum of space.” Aurthera is defeated! All her friends have turned against her, and worse, she’s been imprisoned in the deepest dungeon. Yet, even when darkness fills her world, there is hope. A rebel faction called the under children, risk it all to attempt a daring rescue. Aurthera and her new friends soon find themselves hunted by king Deimos and his army of blade masters. While on the run, Aurthera and the rebels find unlikely allies. The people of Sabral are restless; they may appear happy and well off on the outside, but all are subject to Arkadian law. Every year they must send their children to die in the trials. She soon finds herself fighting to liberate this nation from Deimos’s grasp. She must face peerless blade masters, genetically modified monsters and even her former friends. Her greatest enemy is King Deimos; he is a blade master of unimaginable might. Will Aurthera survive the Kingdom of Torment? Or are her enemies too great to be defeated? Join us in this epic conclusion to the Journey of the Lost Children Saga!

Meet K.H Giblett

Before the age of 25, K.H. Giblett had travelled the world working as a translator for the UN. He’s worked in battle zones in the Middle East and helped broker deals in Africa, India, and Europe. Then one day, he gave it all up, focusing on the history and working to unravel the secrets of our past. Not much else is known about Mr Giblett. Some say he discovered something and now works tirelessly translating old stories.

Kiss da Wolf: A Novel

Alien invaders plunge earth into a post-apocalyptic world of shapeshifters and alternate realities. Below the surface of everyday life, humans are being used in dramas that help the alien civilization find a new god for their society. Strange new gods appear on earth.

Young college student Kristen-Kate McCutchan and biomedical engineer Stephen D. Spiros are on separate quests to expose the alien threat. Both are subverted by strange controlling forces and find themselves merging minds with a mysterious other. They team up and try to put a face on this other, the fate of the human race in the balance.

Mind’s Journey: The King’s Quest

What is an amnesiac to do? In a world of monsters, a stranger with a lost, forgotten past seeks the great wish-granting king for answers. But is it worth the cost? Finding himself in a world he doesn’t understand, with a voice in his head and a strange being guiding him, he travels to the city of Astra where the great king dwells. And the answers might be found. With the friends he makes along the way, this stranger faces each new challenge the world throws at him in this journey of action and adventure. With no memories to guide him, all he can do is chase this single desire. “Who am I?” That is the question that burns inside him. In Astra, the greatest challenge awaits him. To gain what he seeks, he must pay through violence. Only the death of a monster can give him what he desires, the answer he seeks. But can he stand up to the dangers of this unknown world or will be crumble beneath the toils of monster slaying and his own growing fear? Every wish comes with a price.

Meet William H. Dewayne

William H. Dewayne is a proud, borderline nerd living in the American South. His hobbies include reading anything from Stephen King’s The Stand to Natsuki Takaya’s Fruits Basket, laughing at jokes only he finds funny, not remembering what he’s supposed to do, and sitting for hours in front of a laptop hoping to finish that next chapter.

Mind’s Journey II: Of Monsters and Men

How far would you go for a wish? Felix’s journey is far from over! Armed with nothing but a staff, he battles monsters to one day reclaim his memory. One granted wish is all it will take, but it’s ever out of reach. Each day is harder than the last as he battles his way through Raka. Along with his friends, they take this challenge head on, but trouble is brewing. If the monsters weren’t bad enough, his teammates are close to tearing each other apart as tensions rise thanks to Zero, their newest member. Can they pull it together and battle their way through Raka, or will some beast gobble them up as they fight amongst themselves? Does Felix have the strength to see his journey to the end?

Meet William H. Dewayne

William H. Dewayne is a proud, borderline nerd living in the American South. His hobbies include reading anything from Stephen King’s The Stand to Natsuki Takaya’s Fruits Basket, laughing at jokes only he finds funny, not remembering what he’s supposed to do, and sitting for hours in front of a laptop hoping to finish that next chapter.

Aurthera and the Sea of Woe

Join Aurthera in a gritty and futuristic quest to uncover the secrets of the Island trials and find a safe harbour. “Well, my lovelies, the choice is yours, though don’t you dare think of breaking up this merry little band. Or we’ll kill all of you.” In this epic instalment, Aurthera lays close to death. The lost children flee the evil metal men and end up adrift at sea with no food or water. After being pushed to the brink of death the children uncover a strange island which seems idyllic at first. Little do they know of the dark things the island has in store for them, white sands and bioluminescent plants. Vicious beasts, venomous insects and worst of all, the mysterious fish-people who lurk in the deep, just waiting to strike. Aurthera and her friends take to the high sea’s, with nothing but their wits and their will to survive. Many trials await, yet through it all the cunning nameless one watches and waits for her chance to strike. Will Aurthera and the lost children make it out alive, or will the final stretch of the island trials spell their doom?

Meet Karim Giblett

Before the age of 25, K.H. Giblett had travelled the world working as a translator for the UN. He’s worked in battle zones in the Middle East and helped broker deals in Africa, India, and Europe. Then one day, he gave it all up, focusing on the history and working to unravel the secrets of our past. Not much else is known about Mr Giblett. Some say he discovered something and now works tirelessly translating old stories.

Aurthera and the Island of Dread

“Look Kid! You’re going to see a lot of death on the island. You’d better get used to it now; otherwise, the jungle will devour you!” Aurthera barely survives when her pod crash lands on a strange planet. The inheritor of a great responsibility, and if she fails all life in the universe will be at risk. Except right now, she doesn’t know that, in fact she can’t remember anything except her name and a promise that she can never break. She discovers other children, and like her they can’t remember anything, except their names The clock is ticking down to find a way off the island but outside the safety of camp is a jungle filled with death traps, alien monsters and worst of all… the Xendacor. Will Aurthera and her friends be able to uncover the secrets of the island and make it out alive or will the behemoth called the Xendacor, get them first? Join Aurthera and the lost children in the first book of the series as they face the island trials and discover the organization who put them there; and fight to survive on a hostile alien planet.

Meet Karim Giblett

Historian, Translator and Author. I’ve travelled the world collecting stories and the secret mythologies of ancient cultures. I break apart lore and combine them to create something epic

Aurthera and the Lords of Misery

“This planet’s true ruler does not want anyone escaping, get this ship into orbit, and you’ll get blasted into chunks. Sorry kids, but we’re all trapped down here.” The Island trials are finally over, but a greater challenge lies in store for Aurthera and her friends. Cojan and his evil Red Lords control the lands beyond the proving grounds. Their rein is absolute, and they rule this planet with an iron grip. Their armies of black knights pillaged and enslaved the free peoples. All live in fear of the knights, and the lost children soon find themselves coming face to face with the lords. Can Aurthera and her friends survive against the forces of tyranny? Or have they finally met their match once and for all? Blood will be shed, children will fall, and a legend will rise. Join Aurthera in this epic next step in the Journey of the lost children Saga!

Meet Karim Giblett