A young man pushed to go on a date that went horribly wrong. An older woman dying from cancer. A man trying to recover from a mountain climbing accident. A young woman who fears sleeping. What ties them together?
They each enter into a virtual fantasy world in the hopes of either being healed or providing escape from what’s killing them while providing valuable data to doctors.
Meanwhile the game’s AI is learning, growing and is on the brink of discovery. The government is on the hunt for the secret lab and the people running it.
Who will end up healed, hidden, or found?
Get the 10-book boxed set to immerse yourself in the world of P.I.V.O.T. Labs.
Would you be willing to chance dying to come out of a coma? Would you do the same if it was your son’s life?
Mary and Senator Tad Williams pushed their son Justin to go on a date that went horribly wrong. Now, they try to figure out a way to help their son out of a coma. At almost $5,000 a day for ICU expenses, their insurance options are running out.
Amber, Nick, and Jacob built a new immersive game system for the future. The only problem is, at $800 a day, no one can afford it.
Dr. Dubois wrote a paper about how you might help a person out of a coma, but it was crushed under the might of the medical lobbyists on Capitol Hill.
Now, the three groups need each other to save a life, fight the establishment, and help a young man in need.
The only challenge is, Justin can die in real life if he dies in the game.
Will he wake up from his coma? Will lobbyists crush the principled senator who needs to talk to his son one more time?
And can Justin possibly survive inside a fantasy world built in his own mind, where pain is real?
It isn’t just the future of humanity at stake, it’s Justin’s life, too.
Included in this complete series boxed set:
Accept No Attitude
Give No Ground
Hard Bought Love
One Broken Life
Holding Onto Hope
Grasping The Future
Go up and click on BUY NOW or Read For Free and immerse yourself in the P.I.V.O.T. Lab Chronicles.
What you thought you knew about Vampires and Werewolves is wrong…so very, very, wrong.
This digital box set contains the first seven books, the complete first arc of the best-selling Kurtherian Gambit series from Michael Anderle.
** AMAZON Top 100 Bestselling Author **
Death Becomes Her
A thousand years of effort to keep the UnknownWorld hidden is unraveling and the Patriarch is tired. He needs to find someone to take over.
He finds Bethany Anne.
Unknown, untested and untried she sets out to accomplish the impossible while forging a new future. One that no one knew was in danger.
And she does it with an attitude that will make you stand up and cheer!
They say a dress can make a woman, but in this case, the dress is Death, andDeath Becomes Her very well indeed.
The UnknownWorld is reeling from change.
Bethany Anne has started to make a difference in the first week of being ‘awake’. Now, America has been losing good men since their teams don’t have a Vampire to help them and Frank is hoping Bethany Anne can, and will, help.
Further, the American Pack Council is having internal problems with their own “young and dumb” Were’s who want to ignore Michael’s strictures.
With no one seeing Michael, the fear of the ‘Boogeyman’ is starting to recede.
When one of Bethany Anne’s loved one gets caught in the crossfire between her and the Forsaken, she goes rabid in rage. She doesn’t believe in seeking peace and harmony, but rather revenge and mayhem.
Continuing the story of Bethany Anne and TQB team, Love Lost picks up after Queen Bitch. She works to complete both her business and military team leads and we meet Stephen’s daughter Gabrielle as plans are made to exact revenge South of the Border.
You don’t touch one of Bethany Anne’s loved ones and get away with it, no matter how far away you live.
You take out one annoying vampire in revenge, and now you have to clean up the mess? What a pain in the … something.
Bethany Anne and crew are back! They need to grab a ship, figure out who is trying to dig into her businesses, get their hands around the potential for creating an A.I. and the ongoing mess with Anton and South America.
One of these days, she will get a break. Fortunately for us, it wasn’t today.
Life is beyond dangerous when you are caught up in the ongoing war between Bethany Anne’s group and the Forsaken.
Both Vampires and Humans have been targeted, but if there is one thing that those who work with Bethany Anne learn, it is you are NEVER FORSAKEN.
Under My Heel
Europe is erupting is tension and violence.
David is only adding to the conflagration by setting a trap, one that our team will trip to save those people still alive.
There is one thing every enemy of Bethany Anne finds out. They will be ground down under her heels.
Kneel or Die
The future just went upside down, when a nascent AI is added against Bethany Anne’s wishes.
Then, there is David and his issues to take care of, permanently.
Bethany Anne has had it with Terrorists.
Not encumbered with law, she seeks only justice for those who were killed in France.
NOTE: This book contains cursing. Perhaps humorous cursing, but cursing nevertheless. If this offends you, I don’t suggest reading this book.
Being one of the highest ranking members of an anti-terrorist organization called Luxarx, Kaleth assumes he knows everything there is to know about the organization, and their most prominent foe, the Umbra.
He is proven wrong, however, after a chance encounter with one of their supposed enemies. The Umbra in question isn’t violent or threatening—he’s just scared. And he makes Kaleth start to question everything he has been told by his superiors.
Kaleth decides to investigate this oddity, but to get to the bottom of this, he needs help from someone outside of the organization—he doesn’t trust the agents outside of his team not to betray him. Enter Nef, a brother of one of Kaleth’s coworkers, who knows his way around computer security—something Kaleth sorely needs to be able to break into Luxarx’s most secret database.
But instead of simply finding out what is going on at Luxarx, Kaleth ends up discovering an ancient secret involving his country, his government, and even his own existence.
Blague is a defiler, a criminal, a demon… to most of the world. But to some, he is a liberator. Scorned and banished, he knew that this wasn’t to be his end – that something, somewhere deep, burned within him. A power so immense that it would define the legacy of an entire rebellion, if only he could ever unlock it.
His past is a cold mess. After his mother and father were stolen from him, after he witnessed the murder of the person he loved most in this world… there was nothing left to take. He’d lost everything to the Hiezers.
Now he treks in exile, as a Sin, witnessing more of the Hiezer atrocities. He watches causeless violence, innocents dragged away, permanently, for some dark experimental objective. Now more than ever, renewed purpose is clear – Blague must break the chains, and he must unleash his inner demons to do it.
It’s here, with a multifarious group of able misfits that his journey takes shape, one with a singular facet that holds true throughout it all – their suffering has only just begun.