steampunk
The Stormforged
Altrameda has served as a lab assistant and friend to the Tinkerer, her kind-hearted but perplexing inventor, for many years. But when she wakes up to discover she has been abandoned in a basement for more than two decades, she wants an explanation.
With the help of an old friend, Altrameda tracks down the Tinkerer and learns she is from a race of self-aware machines who were nearly wiped out by humans centuries ago: the Stormforged. Emboldened, Altrameda ventures to the Falkirk capital city of New Canton with others of her kind to reintegrate into human society. Their peaceful approach is fraught with complication, however, as not every Stormforged is interested in forgiving the humans for all but eradicating their people. In addition, the royal family has experienced a power upset that the Tinkerer might be directly responsible for.
Events heat up when Jonas, former student of the Tinkerer and current advisor to the royal family, interferes with the reconciliation attempts of the Stormforged. He believes he is to save humanity from an inevitable mechanical threat, and Altrameda must make a choice – to save humanity, or her people.The Stormforged is a genre-blending fantasy, science fiction tale about a sentient robot and her curious presence in a technologically stunted world. A machine grapples with a world she does not fit into; not in the past, nor the present. The Stormforged explores self-awareness, self-identity, dishonest relationships, acceptance of one’s past, and what it means to be human.

The Spirit Hollows
An inventor and an assistant undertaker against all the spirits in the Hollows.
Quinn dreams of leaving his dreary job at his mother’s funeral home for a life of adventure. His half-sister Zora plans to prove what a brilliant scientist she is–and settle a secret grudge. Together, they set out to fight the spirits that have roamed the Hollows ever since the Great Wakening.
As Zora and Quinn hunt by night in the graveyards and forests of what was once Old Appalachia, they clash with one another and compete against a mysterious rival. But when a shadowy cult and an ancient, otherworldly enemy start trying to murder them, the young spirit-hunters must scramble to uncover the hidden past of the Hollows and dig up long-buried family skeletons.
If Zora and Quinn fail, they’ll find worse things waiting for them in the dark.
A spooky steampunk Young Adult novel for fans of Stranger Things, Miss Peregrine’s Home for Peculiar Children, and Cherie Priest.



The Ghost’s Legacy
The Ghost’s Legacy ~
The old world has died.
In the frozen wastes of a new ice age, a boy must become a man. Having forgotten who he is, this youth must accept his destiny to lead, fight, and die if necessary for what he believes . . . or a magic from a lost era will destroy them all.
As a tyrannical empire rises, he and his childhood companions must band together as warriors to battle against savage creatures, an army of zealots, and an evil they are only just beginning to understand . . .
Heirs of BjornsGaard ~
A thousand years ago, on the Day of Cataclysm, the world changed. Mountains rose from plains, continents fell into oceans, colossal tempests obliterated civilizations, and jotun, creatures of legend and superstition, rose up. The New Ice Age began, blanketing the world in snow and an army of draugr, dead warriors, walked the earth destroying every remnant of the old age.
From the ashes, the Church and the Clan BjornsGaard united humanity behind their banners, rallying knights and heroes to face this new world. Under their leadership, mankind overthrew the draugr and retook control of its destiny.
In the centuries since, the Church grew into an empire, controlling most of the continent. Though its origins were noble, the Church State grew based on greed, racism, and slavery. Only two militant orders of knights, the Hospitalars and the Tau, allied with the islands of the BjornsGaard Commonwealth stood against the Church States expanding pogroms. But during the intervening years, the Kings of BjornsGaard had grown corrupt and weak. In one night, the entire family was assassinated, opening the way for the Church to expand spreading its suppression and holocaust.
But in BjornsGaard’s farthest northern island, hope is dawning. In the Hospitalar’s Northern Compound five orphans, physically and intellectually gifted and trained by the Hospitalar knights to fight, to heal, and to reason, grow up together. With a bond tighter than normal siblings and forged stronger by pain and loss, these five will grow to challenge the Church State and accept their destiny as leaders in this new age.
*Disclaimer*
Heirs of BjornsGaard is a clean fantasy adventure series, meaning that there is no sexual content, nudity, or language. However, it does contain some violence and mature subject matter that may not be suitable for younger readers. Discretion is advised.
Fierce Heart
Essie would do anything for her kingdom…even marry an elf prince she just met that morning.
The human kingdom of Escarland and the elven kingdom of Tarenhiel have existed in an uneasy peace after their last wars ended with both kings dead. As tensions rise once again, desperate diplomacy might be the only way to avert war. If only negotiations between elves and humans were that simple.
When a diplomatic meeting goes horribly wrong, Essie, a human princess, finds herself married to the elf prince and warrior Laesornysh. Fitting in to the serene, quiet elf culture might be a little difficult for this talkative princess, but she’s determined to make it work.
With impending war and tenuous alliances, it will be up to Essie to unite her two peoples. And maybe get her hands on elven conditioner while she’s at it.
The Game Called Revolution
Taking place during a French Revolution that is familiar yet very different, this steam-powered story depicts the adventures of the Ordre de la Tradition, a group of elite knights and other exceptionally talented individuals, led by the cool and confident Jeanne de Fleur, who answer only to His Majesty, King Louis XVI. On July 14, 1789 (Infini Calendar), the Ordre is called to the Bastille to investigate a mysterious message that has appeared in the cell which formerly belonged to the diabolical Marquis de Sade. While they are there, the prison suddenly comes under attack by an angry mob. They soon discover that this is not an isolated incident; the Palace at Versailles is also besieged around the same time. Why is this happening? Will the Ordre be able to save the monarchy from assassination? How is the Jacobin Club involved in this? What strange powers does the Count of Saint-Germaine possess? What is the secret of Jeanne’s left eye? Is that sadistic Austrian woman friend or foe? All is revealed within. This is the 3rd edition.