This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features of a world, constructed languages, and how to receive and handle feedback as a creator. The book contains judicious examples from all types of media, and a chapter showing the results of my worldbuilding in relation to the book’s content. For authorship, explanations are given in the context of a creator looking to build a world of fiction for any medium. It explores how the environments they create can improve their ability to drive a narrative, write compelling plots, and characters that interact with that world. The book is written with an educational slant, and gives a lot of technical information about why things in our world are the way they are, and how best to apply the research you do to inspire new creations.

Meet Shawn Fluhr

I am a traditional and electronic game developer, worldbuilder, and artificial intelligence safety researcher based out of Fort Wayne, IN, US. I develop tabletop roleplaying and wargaming systems for publication. My current works include: Simple Space Ship System, a wargaming system set in a space opera setting; Orros, a superhero themed tabletop roleplaying game; Keygemin, an extensive magic gemstone driven world of sky pirates and monsters; a traditional risk-like board game of the same name with a unique time keeping mechanic; and Yurisuto, a science-fantasy setting with both high tech and high magic. I have been worldbuilding since I was very young and have a preference for both of the high fantasy, and high sci-fi genres. I also produce pen and paper, card, traditional, and electronic games for both fun and profit. The thing I enjoy most about worldbuilding is the small details. Each time I write an article, I get two more things I can detail-build on. My backlog of things to write is endless. I have turned this process into a cornucopia of knowledge about my world’s smallest parts. I also enjoy magic systems and magic system design, putting into place clear rules for the people of my worlds to follow.

Under the Cold Sun

An imaginative, suspenseful, and fast-paced adventure thriller featuring international conspiracy, political uprising, and a remarkable world you never knew existed. “It’s like Dan Brown meets Michael Crichton meets Lee Child: imagination, adventure, and non-stop action.” (Gwen D.) “One hell of a ride. Everything you would want from a novel. I highly recommend it!” (Dillon R.) State Department anthropologist Matt Moro jumps at the chance to research an enigmatic civilization living secretly in the most remote inhabited place on earth: a cold, windswept island in the middle of the Atlantic Ocean. Everything goes sideways, though, when an international conspiracy rekindles an ancient civil war as a gambit to gain control over the island’s bountiful diamond mine. To stop this secretive kingdom from destroying itself and killing him in the process, Moro and a native translator—who has plenty of secrets of her own—must endure an ever-worsening crucible of ordeals that will batter their bodies, challenge their beliefs, and change their lives forever. The Vibe: moody, suspenseful, exciting, dark, fast-paced, atmospheric, personal, intimate, melancholy, violent, mysterious, exotic, stormy, imaginative, enigmatic, lonesome. Story elements: action, adventure, thriller, suspense, strong female characters, mercenaries, military, world-building, lost civilization, conspiracy, war, revolution, lost at sea, insurgency, sea adventure, royalty, travel, alternative history, anthropology, Gough Island, Tristan da Cunha

Meet Tagg West

Tagg West writes imaginative, suspenseful, & fast-paced adventure stories.